{
    "componentChunkName": "component---src-templates-note-note-js",
    "path": "/notes/solving-the-snake-cube-game",
    "result": {"data":{"mdx":{"body":"var _excluded = [\"components\"];\nfunction _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }\nfunction _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for (i = 0; i < sourceSymbolKeys.length; i++) { key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; }\nfunction _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; }\n/* @jsxRuntime classic */\n/* @jsx mdx */\n\nvar _frontmatter = {};\nvar layoutProps = {\n  _frontmatter: _frontmatter\n};\nvar MDXLayout = \"wrapper\";\nreturn function MDXContent(_ref) {\n  var components = _ref.components,\n    props = _objectWithoutProperties(_ref, _excluded);\n  return mdx(MDXLayout, _extends({}, layoutProps, props, {\n    components: components,\n    mdxType: \"MDXLayout\"\n  }), mdx(\"h2\", null, \"Observations and Assumptions - Assumptions and\"), mdx(\"ol\", null, mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"Since there are two colours and no adjacent cubelets are same colour, we are assuming that it will hold good when we make the cube too.\"), mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"There are 27 cublelets so we will end up with a cube of 3x3x3(let us call it C)\"), mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"There are 8 3-cubelet series(3c stretch)\"), mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"Terminology\", mdx(\"ol\", {\n    parentName: \"li\"\n  }, mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"L-3c\"), mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"L-2c\"), mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"I-3c\"))), mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"If we don't have an inaccessible c-vacuum we will end up making the C finally.\"), mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"We know that there is a solution to this as it was given to us as a 3d cube.\"), mdx(\"li\", {\n    parentName: \"ol\"\n  }, \"But we are not sure if there is only one solution, we will figure that out later. After finding the first solution\"), mdx(\"li\", {\n    parentName: \"ol\"\n  })));\n}\n;\nMDXContent.isMDXComponent = true;","inboundReferences":[]}},"pageContext":{"slug":"solving-the-snake-cube-game","node":{"childMdx":{"slug":"solving-the-snake-cube-game"}}}},
    "staticQueryHashes": []}